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Re: Fritz v.50 BETA Preview Thread Comments
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Maleficus
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Default Re: Fritz v.50 BETA Preview Thread Comments - 04-04-2005

Quote:
Originally Posted by Denny
Would this help the bots if they get stuck in an area where no waypoint is near?

I know it would help bots running up against walls trying to get to waypoints on
Well, hopefully they will never be in an area devoid of nodes. There should always be a node visible somewhere. I haven't gotten to the point that they can use this to navigate the map without nodes yet (and prolly never will, its a headache I'm not ready for ATM - also I'm not a fan of automatic path systems for games like wolf).

It WILL help, as you say, with trying to get items/enemies/nodes. Right now, they do some basic checks, based on visibility and a few other things, and while it usually works, you've prolly seen instances where they are running like mad into a wall trying to get an item, or where they're trying to supply someone thats caught up on something, and is out of their reach (ex: if you die and your body gets thrown on top of the wall on beach, the medic bots will try desperately to revive you - they can't understand your not reachable).

This code fixes all of that.


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