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Re: The patched Third Release comments thread
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Denny
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Join Date: Oct 2004
Location: Minnesota, USA
Default Re: The patched Third Release comments thread - 11-03-2005

Quote:
Originally Posted by Maleficus
Hmm. Were you playing stopwatch? Because I don't understand how Ghost would have been on the axis team unless you were in stopwatch mode.

TBH - I haven't really tested Stopwatch mode at all. But, off the top of my head, I'm wondering about something: there is some info about the bots team/class/etc info that are saved off into the bots internal code and are referenced all over the place.

I'm wondering if that isn't the problem - in the bot's mind its still allies (since Ghost WAS spawned into the server as allies), so he SOMETIMES thinks its cool to shoot axis, and when the next round starts and he goes back to allies, there isn't any problems.

If thats the case, I'm going to have to look at this in the next version and rethink how I handle some of the bot's info internally. I'm sorry: stopwatch isn't a mode I play, so I never really looked at it or how it might affect the bot, but its something I can fix.

In the meantime, I'd just recommend playing normal OBJ mode. :-/

If thats not the case, then I don't know what to say - the whole reason for a bot like Fritz is much like PrestonKh said: they aren't lame, don't cheat/bitch/whine/hack/TK/etc. I'd never want Fritz doing those things.
Yeah, it was stopwatch mode, and yeah i setup my map rotate to swap teams every other round. In fact, i thought the very same thing you did (not in so many words of course). But the thing was the following round he was still on the Axis and performed just fine.

I'd say just strip out the code that handles which bot plays for each team. I mean so they play as a team no matter which side their on. The bot config could still be used to setup which team they play for initially, but it isn't written in stone if you catch my drift. I hope that wasn't confusing.


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