Quote:
Originally Posted by Gatekeeper
Hey Mal, great patch! It also seems to fix the (clientside, I'm guessing) problem where you would hear the "pickup ammo" while having full ammo and walking over an ammo pack, even though you hadn't actually picked the ammo pack up. And correct me if I'm wrong but it adds a spawntimer, too? 
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Your correct: the pickup ammo sound fix and the spawntimer are both clientside, but actually those features have been around since the last release WAAAAAY back in Sept of last year.
The cgame_mp_x86.dll was also getting overwritten by the default one, along with the ui_mp_x86.dll, in this stupid engine bug - so thats why you can always see it now, no matter what.
I'm really preplexed why this bug showed up, and why only a few have had problems with it, but I'm glad this fix takes care of it.