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Re: introducing... BotAim 2!
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MarD
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Default Re: introducing... BotAim 2! - 07-03-2005

Heyyo,

Oh, I try pmb, I try.

Heh, as you can see, I'mma colt-whore, and proud of it.

Although I love being a T.. I always swap my ak for a colt.

The sad part? I can't use these pwnage skills in CSS.. burst shots seem useless against full auto.

and pmb? if ya want some hardcore CS training? ya gotta learn from us Asians. We pwn hardcore. In the Philippines? you can find this game on every comp at every internet cafe, and I've seen 2 guys take on 11 PODbot 2.5's at full skill (<t'was a while back when I last went eh?) and won. I'm good.. but not that good... yet.

[EDIT]
Oh, better throw this ontopic.

Ok, I also tried your botaim with RCbot v1.38 beta, and Svencoop for steam v3.0 and it doesn't work good when not in combat mode.. I believe it's cause cheesh made his own little aiming system which your bot doesn't seem to control (rember, I'm no c++ or VB coder.. I can only guess ) it well.

You mentioned that after attacking the bot drops out of "combat mode." Doesn't seem so in RCbot. the bot won't look the right way to climb ladders, n' doesn't look straight ahead to where they're going like RCbot does without the botaim plugin.. so yeah, I think RcBot should be added in your readme as an imcompatible bot atm.


Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD

Rock Hound. (<Link)

Last edited by MarD; 07-03-2005 at 20:17..
  
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