Quote:
Originally Posted by Pierre-Marie Baty
Yes, in the Half-Life engine, the Y angles are horizontal, and the X angles are vertical.
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*Airbus A3XX engine noise coming from $eu_crey$$on's head*
*$eu_crey$$on goes outside, screaming for the firefighters*
Duuude... Now I've got an excuse for errors in my math tests!
"Sorry, teach, the problem is that I'm a bot coder*," (explains what is a bot, a coder and a bot coder

) "and in Half-Life," (explains what hl is


) "x repesents the vertical axis and y the horizontal, so that confuses me a lot and stuff..."
He'll probably write a complaint letter to Valve.
*I expect you to corroborate w/ my story
