View Single Post
Re: introducing... BotAim 2!
Old
  (#37)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: introducing... BotAim 2! - 06-03-2005

aww, you're right splo about the RETURN_META

the problem with grenades and breakables is quite hard to solve, and it's the same problem in fact: the plugin needs to guess whether the bot is aiming at something or not, and switch the aiming accordingly. When you shoot a grenade, your ideal angles aim upwards, so it's hard to tell with a traceline that you're in "fighting mode". Same for breakables (but I can do something for that case).

I'd enjoy demos of the bots shooting above the head and the other problems.



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote