Heyyo,
Now, this map's pretty cool, nice n' open areas, and it doesn't feel like any cs map I've played before, gj whoever created this map.
The main reason it favors humans is cssbot sucks with jumping navigation.. they just keep hitting the jump key n' slowly moving forward... it they would've made it an actual pathwaypoint jump style instead of an actual navmesh it probably would've worked better. This method worked pretty much flawlessly in PODbot, so I don't see why he'd try this weird method.. so if you want the bots to be more level efficient? you can always just delete the nav meshes to jump ontop of the vehicles.. but then they do lose that extra point of attack..