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Re: v_angle.y is always 0 ???
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koraX
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Default Re: v_angle.y is always 0 ??? - 26-02-2005

Quote:
Originally Posted by Whistler
then you will get a lot (really lot!) of warnings from Valve's code, Metamod code and STL files And that's actually why I 'stripped' all the external codes like Valve SDK and Metamod, only necessary part is left.
I heavily stripped metamod (into one file) because it collided with my code.
I also stripped SDK a lot.
I've got warning level 4, I'm using STL everywhere and get no warning. So it is possible


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