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perhaps you could turn up your warning level of y our compiler? I used to set the MSVC compiler on pretty high (level 4?) so it would complain about every 'conversion' i did with %d (and use floats, etc)...
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then you will get a lot (really lot!) of warnings from Valve's code, Metamod code and STL files

And that's actually why I 'stripped' all the external codes like Valve SDK and Metamod, only necessary part is left.