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Re: v_angle.y is always 0 ???
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Whistler
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Default Re: v_angle.y is always 0 ??? - 26-02-2005

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perhaps you could turn up your warning level of y our compiler? I used to set the MSVC compiler on pretty high (level 4?) so it would complain about every 'conversion' i did with %d (and use floats, etc)...
then you will get a lot (really lot!) of warnings from Valve's code, Metamod code and STL files And that's actually why I 'stripped' all the external codes like Valve SDK and Metamod, only necessary part is left.
  
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