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Re: v_angle.y is always 0 ???
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koraX
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Default Re: v_angle.y is always 0 ??? - 25-02-2005

Quote:
Just substract -180 from the y and z angle and wrap them with something like this:
Code:
float WrapYZAngle(float angle)
{
     while (angle >= 360.0f) angle -= 360.0f;
     while (angle < 0.0f) angle += 360.0f;
     return angle;
}
bad solution, if angle is big number, subtracting 360 won't help and you have deadlock.

http://wiki.bots-united.com/index.ph...Angle_facility

And for austin, all about angles


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