Re: v_angle.y is always 0 ??? -
25-02-2005
Ok, now that I am printing out the angles.
I am trying to create spawn points for my map editor.
I need to generate a line like this:
"angles" "0 90 0"
For spawn points the angles are 0,90,180,270,
My primitive understanding of angles is:
In the map we have x,y,z coordinates.
If I spawn into the map with a spawnpoint like this:
{
"origin" "16 -1872 -416"
"angles" "0 0 0"
"classname" "info_player_deathmatch"
}
I will spawn into the map aligned on the x axis facing the direction where x “get smaller”
This is true for the MAP coordinates I guess.
But it looks like the angles go from 0 to180 and 0 to –180.
I could do the conversion but I bet there is some standard code or a function call to convert this to 0-360.
Any suggestions?
Last edited by Austin; 25-02-2005 at 08:01..
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