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Re: v_angle.y is always 0 ???
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Whistler
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Default Re: v_angle.y is always 0 ??? - 24-02-2005

the "serverEntity" seems to be INDEXENT(0), which is the worldspawn entity instead of players...

also I don't think CZero is different from CS 1.6, as the dll file is actually the same (use "fc" in Windows or diff in GNU/Linux to check). The client's pev->angles.y and pev->v_angle.y shouldn't be zero
  
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