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v_angle.y is always 0 ???
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Austin
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Default v_angle.y is always 0 ??? - 24-02-2005

In cz, client, these are always 0.
LOG_CONSOLE(PLID, "v_angle= %d\n",serverEntity->v.v_angle.y);
LOG_CONSOLE(PLID, "angles = %d\n",serverEntity->v.angles.y);

Why is that?
I need to
1) have the direction the player is pointing (like when you turn using the mouse and look in some direction)
2) I need to set the direction to 0 to force the player to look in the 0 direction.
  
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