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Re: Okay it's Done (to Mal & Ghost)
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Denny
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Join Date: Oct 2004
Location: Minnesota, USA
Default Re: Okay it's Done (to Mal & Ghost) - 21-02-2005

Okay i think i get what your saying here. So like behavioral type scripting for the bots correct? Like the following.....

IfNot (door1 == BLOWN_UP)
AlliedBotGoals = Defend & Cover (Cover would be covering the engineer)

If (door1 == BLOWN_UP)
AlliedBotGoals = Steal

IfNot (wall1 == BLOWN_UP)
AlliedBotGoals = Defend & Cover (Cover would be covering the engineer)

if (wall1 == BLOWN_UP)
AlliedBotGoals = Steal

I couldn't see the script file being to extravagant though, i mean most of it would lie within the AI and actual waypoint layout more than anything i imagine. Kind of depends where you wanna go with the script file. Personally stuff like the above would be fine with me, you just setup the bots bahaviors before and after the objectives, that in and of itself would make waypointing flexable. Well because everything in the map focuses around the main objective.

Some other types of behaviors could be "Roam", "Next Target" and so on. I hope that helped ya somewhat with an idea of how to set the script type stuff up.


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