Re: introducing... BotAim 2! -
12-02-2005
looked it up again. the reason, like I already told you about your post in the wiki, that you multiply your speed already with the frametime. this isnt a good idea, because in the next frame, you'll have problems with the damping, because you then have sort of frametime^2 there. and it's not fps independant when doing it the way you do it. just multiply with the frametime when adding the speed to the current angles. you might also check that when regarding the units in your equations I think.
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