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Re: introducing... BotAim 2!
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@$3.1415rin
Council Member, Author of JoeBOT
 
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Default Re: introducing... BotAim 2! - 11-02-2005

nice, but I'd rather use that k^2 = 4dm relation and give the user just a factor how much larger, i.e. how many more oscillation he wants and let him just edit one of those, either k or d.

hm, once again using frametime inside the speed calculations ?! well, or I gotta read that after the physics test tomorrow, maybe I see it then.
hm, why commented out the bot movement itself ? worked fine here ...

PS: "modern" physics, lol


  
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