Re: Fix the aiming PLEASE. -
11-02-2005
Still, that would not affect the bots aiming being recoil-independent. It's almost like realbot is individually controlling the recoil for each bot, and I don't know if this is necessary or not but it's certainly not an accurate representation. Particularly when the aiming 'jams' at a certain x/y coordinate relative to what it should be at. The first person view of a bot will seem to act normally from recoil but within 5 shots the recoil is permanently stuck at one x/y value and the bot will shoot with 100% accuracy at that point. If you're standing there, then you die. It's that simple.
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