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Fix the aiming PLEASE.
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V or 'Tex
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Posts: 121
Join Date: Feb 2004
Default Fix the aiming PLEASE. - 09-02-2005

The bot aiming is totally fucked up and there is a maximum recoil that the bots reach. In addition the recoil is completely inaccurate, it almost seems like every bot has the same recoil regardless of weapon. Here's what is wrong:

Bots reach a maximum recoil value and once this is reached they will not move their camera from that relative position. As in, if a bot is aiming at me and shoots with an AK47 and the end position of the recoil (after 3-4 shots) is 15 degrees up 8 degrees left, the bot will unload his entire clip at those coordinates. However if the end recoil is looking straight at you, the result can be that the bot will unload an entire clip into your head, chest, arms, whatever, withour suffering any disadvantage. This is most noticable when the bots skill level is high, and I get 3+ headshots from across an entire map (usually on mindmaze2) from an MP5, a TMP, etc. It's absolutely fucking rediculous.

Are the developers not working on the bot anymore? Because if you aren't just come out and say it. I've posted about this before, I've posted about noding problems, and nothing has been done. Stop adding more bloody features and fix the bugs that are STILL there. Add a spring system to control bot aiming, at least two other bot creators on the forum use such a system, and it's the most realistic system that can be easily managed. And the last thing you need to fix is that the recoil for each weapon needs to be accurate compared to other players'. And then once you have an accurate recoil system you can code in styles of play for each weapon. Such as making 'elite' bots with an AK47 double tap the trigger to kill instead of holding the damn thing down.
  
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