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Re: 32 Player maps are FINALLY here.
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KWo
Developer of PODBot mm
 
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Default Re: 32 Player maps are FINALLY here. - 01-02-2005

OK. Finally I've got to work cs_bigbrother_beta1 with more than 8 players only. The problem have been spawn points - they were too close to each other. It was mapper fault. I've removed few of them and I've put few new ones (now there is 16 for T and 16 for CT). I did this by mapedit_mm (this time I didn't need to use it as a spectator ). If spawn points are too close to each other - some players are dead at the round start - like spectators. Next round some other are dead and these dead previous round this round are alive. After fixing these spawn points this problem no longer occurs.
BSPedit finally found my maps (after showing it correctly path - before I've tried wrong path and it couldn't see my maps ). But it crashes every time when I'm trying to use some search function after opening by it some map.
  
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