Re: how to find the surface of the water. -
31-01-2005
or you have to use POINTS_CONTENTS and write your own trace function. since we can mainly assume that over the water won't be air and then again water, you could use some 'divide and conquer' strategy to find the exact location of the water surface. dunno how that's implemented in the BSP, this water, it might be faster if doing it right there.
|