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Re: Lightmap performance drop
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Lazy
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Posts: 236
Join Date: Jan 2004
Location: Toronto, Ontario, Canada
Default Re: Lightmap performance drop - 27-01-2005

Hehe, if only I had an optimizing compiler
I still think its a better idea to hand optimize things since you can see things the compiler can't.

[Quick rant]
BAH! There is no model_t definition, its just used as a pointer so the engine can give you various bits of information from a model.
That really sucks since this lightmap method of illuminating the world cannot work now.
  
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