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Re: Lightmap performance drop
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@$3.1415rin
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Default Re: Lightmap performance drop - 27-01-2005

I guess that's really because you already know that old code for years.

really strange, since that would save one texture stage. maybe there's just something strange inside the HL engine, which hasnt been touched for years, since nobody used it and thus it's unoptimized.

and btw : // TODO:
// Unroll this loop...


i'd suggest you don't care about that and let the compiler decide


  
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