Thread: he_city_b1
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he_city_b1
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dead bwoy
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Join Date: Feb 2004
Location: STL MO USA
Default he_city_b1 - 23-01-2005

That's right, I've done a quick little nade map!
You are probably aware of the bug in fy_ maps that make laid out weapons dissappear soon after a new round starts... Well, I made a custom fgd, which uses a game_weapon_strip, trigger_multiple, and info_player_equip, and used these on these little nade boxes. Just run up to the nade box to get a nade!
Lemme know what you guys think, or how I could do this better.
Thanks,
- DEAD
Here's some screens:



  
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