Re: New SDK Bot for Source -
21-01-2005
Just for information, I've been dissecating the thing for the night. I'm starting to understand pretty well how the plugin API works. Exactly like metamod, except that they don't seem to hook the network. Anyway, it looks like that unlike in HL1, here we won't even need to catch any network message at all, the game event hooks will certainly provide all that we need. Kudos to Valve. I'm also testing the bot facilities, how they move, how their angle stuff works and what they can do. Everything seems to be quite integrated. I've had a quick look to the trace facilities too, they're impressive. It seems you can define your own hull size for the trace, among other stuff. Wahey, the sun's rising but I certainly ain't going to bed yet!
RACC home - Bots-United: beer, babies & bots (especially the latter)
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