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Re: Official CS:S bots monday
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MarD
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Default Re: Official CS:S bots monday - 18-01-2005

Heyyo,

Nah, their nading isin't that great.. they seem to be more likely to hurt their team and themselves more than enemy's.... They seem to like to disobey sometimes. I've told them no nades, yet every once inna while, they'll throw one... If they could fix the nade code to detect wether a teammate will disrupt the throw, or better prediction of the path of the nade (probably a momentum issue that's not taken into account) they should do fine.

On the new map, de_tides, the bots tended to get stuck against some barriers, but that's probably just a bad nav file.

The description of the bots said they try to avoid nades... so far from what I've seen they don't bother to turn around or anything, probably not updating fast enough or somethin'... but for the amount of cpu power it takes I would've figured it updates really often...

The best part aboot these bots is how they love to travel in groups and act as a team. Their following code's great too, cause if the bot's infront of you and decides to follow they keep running ahead trying to figure out which way you wanna go, if they go the wrong way they just turn around n' follow behind you afterwards... the only prob is they usually get left behind, and don't whip out a pistol, nade or knife to try and catch back up... they also seem to use their navmesh to follow, unlike someother bots that should do the same (*coughs* PODbot mods out there? ).


Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD

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