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Re: Yay - Bots move to given vector location...
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SteveC
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Status: Offline
Posts: 37
Join Date: Jan 2005
Location: UK
Default Re: Yay - Bots move to given vector location... - 12-01-2005

Quote:
// from edict_t

// CBasePlayer doesn't send this but CCSPlayer does.



CNetworkVarForDerived(
int, m_ArmorValue );
That is within player.h, and this is in c_particle_smokegrenade.cpp

Quote:
#if CSTRIKE_DLL
C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();

if ( pPlayer )

{

pPlayer->m_SmokeGrenades.AddToTail(
this );

}



#endif



No inside help, unfortunately
  
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