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Member
Status: Offline
Posts: 37
Join Date: Jan 2005
Location: UK
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Re: Yay - Bots move to given vector location... -
12-01-2005
Quote:
// from edict_t
// CBasePlayer doesn't send this but CCSPlayer does.
CNetworkVarForDerived( int, m_ArmorValue );
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That is within player.h, and this is in c_particle_smokegrenade.cpp
Quote:
#if CSTRIKE_DLL
C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
if ( pPlayer )
{
pPlayer->m_SmokeGrenades.AddToTail( this );
}
#endif
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No inside help, unfortunately
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