Quote:
Originally Posted by stefanhendriks
About the pBaseEnt->GetFOV
it does nothing but return a floating point if iw as not mistaken... does not help us much yet 
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Well, that looks like the FOV's width, like in HL1 ? What is there else you need ? In HL1 we used pEdict->v.fov to determine the zoom level of the player ; here I guess that's the same use.