View Single Post
Re: Bots and breakables... once again
Old
  (#18)
>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
>BKA< T Wrecks's Avatar
 
Status: Offline
Posts: 1,492
Join Date: Feb 2004
Location: C.C.A.A., Germania
Default Re: Bots and breakables... once again - 12-01-2005

The most difficult part could be that going back to like it was before (bots would only shoot a breakable if a connection went right through it, which prevented bots from shooting more than one breakable and thus could cause them to get stuck) is not a good solution. Bots should still be able to destroy two or three annoying breakables (e.g. wooden boards that block a shaft entrance), but only if a connection passes nearby... I hope that's possible.



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
Reply With Quote