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Re: Yay - Bots move to given vector location...
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SteveC
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Posts: 37
Join Date: Jan 2005
Location: UK
Default Re: Yay - Bots move to given vector location... - 12-01-2005

OK, I'll help where I can then.

If you want to fix the //EVIL on the maxplayers you can get the max players when the ServerActivate function is called in the plugin part of the code.

And I think there is a get FOV function in the CBasePlayer class we can use, but I'll need to check. It will help with FOV when using snipers etc.
  
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