Re: Yay - Bots move to given vector location... -
12-01-2005
OK, I'll help where I can then.
If you want to fix the //EVIL on the maxplayers you can get the max players when the ServerActivate function is called in the plugin part of the code.
And I think there is a get FOV function in the CBasePlayer class we can use, but I'll need to check. It will help with FOV when using snipers etc.
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