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Re: "Reload" waypoint
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>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
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Join Date: Feb 2004
Location: C.C.A.A., Germania
Default Re: "Reload" waypoint - 10-01-2005

As with many waypoint-related ideas that have been posted before, the problem is that this would make PODBot mm waypoints incompatible with the widely supported PB 2.5 waypoint format, which is not ideal to use because of the changed interpretation of the values of camp waypoints, but still pretty much ok and technically 100% compatible.

There have been more ideas like e.g. adding a brightness flag to waypoints to make bots be affected by darkness etc., but the underlying problem of compatibility loss is still the same.

AFAIK, the bots will reload if their ammo is at a certain percentage of the respective clip capacity, and I think it should be possible to change the code in a way that...
- the reload trigger is suspended as long as a bot is engaged in combat
- if the reload trigger is reached (or if the weapon is empty, see above), bots will proceed to a waypoint near them which has the lowest danger factor.

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On a side note: I have already waypointed cs_afghan, so unless you see some fault in my waypoints or just don't like them, you don't need to make another file if you don't really want to.
Likewise, cs_1337_assault has been waypointed by SoUlFaThEr already... I'm just telling you so you don't waste your energy.
Of course you can waypoint whatever map you like...



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.


Last edited by >BKA< T Wrecks; 10-01-2005 at 20:03..
  
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