Re: Bots and breakables... once again -
10-01-2005
*BUMP*
New problem: Now bots are so keen on shooting breakables all around them that they even shoot the very breakables they are walking on. So when they have to cross an abyss on a wooden log or when they are walking over breakable ice, they make themselves fall down, which is pretty stupid.
In some maps like de_sahara, it makes certain passages unavailable for bots which worked perfectly before. In de_chateau, there are some boards used to cover a gap in the floor - guess what will happen now?
Can their detection of brekables be limited to breakables around them and not under or above them? The only occasion when they really need to shoot a breakable above or below them is when there's a WP connection passing through that breakable or at least near it.
The ideal solution IMHO would be to leave the code concerning breakables around them as it is, and change the code concerning breakables above/below them in a way that they detect breakables only in a certain proximity to a connection between waypoints.

Roses are #FF0000, violets are #0000FF // all my base, are belong to you.
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