View Single Post
Re: FL_FAKECLIENT issue fixed
Old
  (#10)
stefanhendriks
RealBot Author
 
stefanhendriks's Avatar
 
Status: Offline
Posts: 3,088
Join Date: Nov 2003
Location: Netherlands
Default Re: FL_FAKECLIENT issue fixed - 15-01-2004

I do wonder why there is an explicit check on the FL_FAKECLIENT. I assume the engine does something like:

Code:
if (bit is set)
 return
 
// rest of of function code, to send some stuff to client
perhaps it would be more efficient to check only on a real client. Therefor you eliminate all other faulty placed bits. Of course you can use these bits later for other purposes, but this whole 'message sending between (fake/real)clients' seems to me like a problem that should not even exist? 9_9


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
Reply With Quote