Thread: draw beam
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Re: draw beam
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Cheeseh
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Join Date: Dec 2003
Location: China
Default Re: draw beam - 02-01-2005

yay, here are some waypoints in the game, they're a bit small and fat.. still to work out the best size for them
thanks all

edit:

seems as though the origin from the "CollideOrigin" returns a vector on the players feet, thats why the waypoints were small, had to move them up from the origin.

again though this seems to only work with all players at once, no input entity. I really need to get the TempEntity interface, but doesn't seem like its possibile to get that.
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Last edited by Cheeseh; 02-01-2005 at 16:28..
  
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