yay, here are some waypoints in the game, they're a bit small and fat.. still to work out the best size for them

thanks all
edit:
seems as though the origin from the "CollideOrigin" returns a vector on the players feet, thats why the waypoints were small, had to move them up from the origin.
again though this seems to only work with all players at once, no input entity. I really need to get the TempEntity interface, but doesn't seem like its possibile to get that.