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Re: Fritz Phase Three Progress Report
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Maleficus
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Join Date: May 2004
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Default Re: Fritz Phase Three Progress Report - 02-01-2005

Work continues.

An annoying oversight on my part is getting fixed today - the bot's understanding of "danger" in the world. The bots have had a problem with running into friendly airstrikes, or standing by armed dynamite for too long. Now, they see all forms of danger in the world, and they do something about it, instead of just standing there waiting for death!

I'm really pround of the code that I've written here to handle danger in the world - its also advanced their tactical awareness, and they're understanding of just how danger is caused. And its fairly cheap too!

ex: I was on destruction. I was an LT in a hallway and I saw a bot move down the street past me (not seeing me). I threw an airstrike out, and hoped I'd get him. I didn't, once the strike cleared I charged out into the street hoping to run up behind him and shoot him in the back - but I didn't even get the chance: he saw and heard the airstrike I threw and ran to safety, then crouched down and camped, looking towards where I was going to come out, hoping I'd come out of my hiding spot, then shot me in the head when I did!!

This is something you could NEVER have down in the release your playing now. If a bot didn't see you throw an airstrike, it would never put 2 and 2 togther that you'd prolly be around somewhere, looking to cause more trouble! Now they do.

More to come!


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