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its driving me nuts !
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Rifleman
This user broke our rules and has been BANNED
 
Status: Offline
Posts: 128
Join Date: Sep 2004
Location: Mars
Default its driving me nuts ! - 01-01-2005

Please tell me among these stuff , which is needed in order the game to run properly (both listen server & hlds) , I have try commented some but it crash the game horribly ... Please help me if you know ! And its for hl1

Code:
pFunctionTable->pfnGameInit = GameDLLInit;
pFunctionTable->pfnSpawn = DispatchSpawn;
pFunctionTable->pfnThink = DispatchThink;
pFunctionTable->pfnUse = DispatchUse;
pFunctionTable->pfnTouch = DispatchTouch;
pFunctionTable->pfnBlocked = DispatchBlocked;
pFunctionTable->pfnKeyValue = DispatchKeyValue;
pFunctionTable->pfnSave = DispatchSave;
pFunctionTable->pfnRestore = DispatchRestore;
pFunctionTable->pfnSetAbsBox = DispatchObjectCollisionBox;
pFunctionTable->pfnSaveWriteFields = SaveWriteFields;
pFunctionTable->pfnSaveReadFields = SaveReadFields;
pFunctionTable->pfnSaveGlobalState = SaveGlobalState;
pFunctionTable->pfnRestoreGlobalState = RestoreGlobalState;
pFunctionTable->pfnResetGlobalState = ResetGlobalState;
pFunctionTable->pfnClientConnect = ClientConnect;
pFunctionTable->pfnClientDisconnect = ClientDisconnect;
pFunctionTable->pfnClientKill = ClientKill;
pFunctionTable->pfnClientPutInServer = ClientPutInServer;
pFunctionTable->pfnClientCommand = ClientCommand;
pFunctionTable->pfnClientUserInfoChanged = ClientUserInfoChanged;
pFunctionTable->pfnServerActivate = ServerActivate;
pFunctionTable->pfnServerDeactivate = ServerDeactivate;
pFunctionTable->pfnPlayerPreThink = PlayerPreThink;
pFunctionTable->pfnPlayerPostThink = PlayerPostThink;
pFunctionTable->pfnStartFrame = StartFrame;
pFunctionTable->pfnParmsNewLevel = ParmsNewLevel;
pFunctionTable->pfnParmsChangeLevel = ParmsChangeLevel;
pFunctionTable->pfnGetGameDescription = GetGameDescription;
pFunctionTable->pfnPlayerCustomization = PlayerCustomization;
pFunctionTable->pfnSpectatorConnect = SpectatorConnect;
pFunctionTable->pfnSpectatorDisconnect = SpectatorDisconnect;
pFunctionTable->pfnSpectatorThink = SpectatorThink;
pFunctionTable->pfnSys_Error = Sys_Error;
pFunctionTable->pfnPM_Move = PM_Move;
pFunctionTable->pfnPM_Init = PM_Init;
pFunctionTable->pfnPM_FindTextureType = PM_FindTextureType;
pFunctionTable->pfnSetupVisibility = SetupVisibility;
pFunctionTable->pfnUpdateClientData = UpdateClientData;
pFunctionTable->pfnAddToFullPack = AddToFullPack;
pFunctionTable->pfnCreateBaseline = CreateBaseline;
pFunctionTable->pfnRegisterEncoders = RegisterEncoders;
pFunctionTable->pfnGetWeaponData = GetWeaponData;
pFunctionTable->pfnCmdStart = CmdStart;
pFunctionTable->pfnCmdEnd = CmdEnd;
pFunctionTable->pfnConnectionlessPacket = ConnectionlessPacket;
pFunctionTable->pfnGetHullBounds = GetHullBounds;
pFunctionTable->pfnCreateInstancedBaselines = CreateInstancedBaselines;
pFunctionTable->pfnInconsistentFile = InconsistentFile;

And yes , for HPB_template 4.0

Last edited by Rifleman; 01-01-2005 at 12:35..
  
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