Re: Let the revolution begin!!! -
31-12-2004
ok, i had a little bit more time to fiddle around:
- the forward speed is somehow relative to the map. I did not yet figure this out. However, when i tried using IN_FORWARD (for buttons) only, it did not work either. Also a combination of 'forwardspeed=200' plus the IN_FORWARD bit, did not work either.
I tried figuring out this relative computing of the speeds, but i think its like this: The game dll itself has code to let clients move around the map; they also rely on 'forwardmove' and 'sidemove' and such. I do not see some computing there; though i have to admit i did not do a very indepth search.
Perhaps the engine itself handles movement for fake clients differently?
- edit:
also not luck with the crosshair function, despite what kind of pitch or yaw i pass through there... :S
- edit 2:
about the crosshair thingy; i think this is due the fact that the plugin sets info first, and then the game dll. Meaning the game dll overwrites the crosshair info? (fixme!)
Last edited by stefanhendriks; 31-12-2004 at 19:57..
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