I have mailed Alfred again; with some sort of request if he *might* have a chance to give us some more info, or some hope about any developments for bots in plugins...
Quote:
Alfred,
Thank you for your reply; i already got response on it from Bots-United members. Basicly put we are a bit concerned about bot support. I understand that bot support is a good thing, especially via documentation or alike. However, what would be most ideal is to be able to code bots, seperated from the mod source. Botman already gave us an example of 2 files you can simply put in your mod and voila, you have bots. This is not exactly what we are looking for.
I understand that bot support is not trivial for plugins right now; though i'd think the functionalities for other plugins also require some access to certain variables (cBaseEntity/Player, etc) which is hard (or impossible) at this moment. For bots itself we only need some kind of updating function, so we can pass through the results of the think routine.
A good source i can give (about this subject and our concerns) is: http://forums.bots-united.com/showth...0987#post30987
Thanks again,
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Stefan Hendriks
FunDynamic & RealBot
http://www.fundynamic.nl
http://realbot.bots-united.com
http://www.bots-united.com
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