Re: I don't like this! -
27-12-2004
I don't understand what botman says (maybe because I don't have the SDK yet). Is he meaning that they took the equivalents of CreateFakeClient and RunPlayerMove out of the "enginefuncs" or whatever it is called now ?
I want to ignore all that server plugin stuff. I see an engine and a server gamedll. Both of them exchange stuff: data, functions. There's an interface to both. If we were to realize a hook DLL, first HPB_bot style, WHAT would we get ? Is it possible, first ? I strongly believe it is. The function we need to find to create a bot don't even count up to ten. And the only game DLL hook we need to get started is StartFrame, or whatever it is called. Does anyone have a clue how the engine attaches its DLLs, and couldn't we make a simple hook DLL featuring a transparent interface, for a start ?
Just tossing. Perhaps I need to finish downloading HL2 before rambling around like that.
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