Re: HL1 entities list? -
23-12-2004
my player is an entity itself too, but in my list. I could probably code it that way, like HL1 does. I need to rethink about my class hierarchial stuff then; either just add pointers... or keep it seperated
the reason to keep it seperated is, well, there is no need for encapsulated stuff. The bot just needs all info, and i retrieve all info. Nuff said? If any other bot would run (a different plugin, ie POD_MM) then it would not care about how i treat my data, as it just asks HL for data. So i don't see a reason. The only change is just the 'list' of data. Ie, in your case PMB, you would still look through your entities list, and i just look into the players list.
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