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Converting from Half-life maps to half-life 2
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Jeffrccar
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Default Converting from Half-life maps to half-life 2 - 20-12-2004

take a look at this:
It is on planethalf-life

MAPFool 1.0 Released

Just got word from an old friend of mine, Daryn "PeppyFool" Waite (creator of the Todesangst Mod series) that he has coded a small program to reduce the amount of rework in importing old Half-Life (1) maps into Half-Life 2. Here are some of its features:

Texturing
  • View the textures used in a map file, along with their frequency of usage
  • Export individual or all of the textures used in a map file to .tga
  • Convert exported .tga files into material .vtf files
  • Auto generate generic .vmt files for both regular and transparent textures
  • Globally prepend (insert before) a folder name in front of all the texture names used in a map file
Editing
  • Let you view and analyze all entities and their key values in your map file
  • Replace all usages of obsolete texture names (like AAATRIGGER) with their Source equivalents
  • Convert obsolete entities (like func_wall) into their new Source equivalents
  • Auto "explode" func_water into world brushes and texture it with tools/toolsnodraw
MAPFool is available for download at: http://www.peppyfool.com/downloads

For more information, see: http://www.peppyfool.com
  
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