Re: loading a dll -
17-12-2004
someone , long ago though, proposed another bot architecture. Where you had one EXE file (aka like Cheating Death) you run before you start any game. And when the game starts, the EXE file 'hooks' into that game somehow.
And then the fun begins, as you can simply add bots externally , but server-side ofcourse. THis way you could realize a similiar bot-brain -> interface thingy, though you can completely write the brain seperated and the interface too.
Its just too complicated to me imo. I'd rather do it the compilish way (ie, include a different interface.cpp to compile another bot dll).
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