Re: Work In progress (WIP) #6 -
14-01-2004
Well, after playing the latest WIP on my server, I have these notes:
1. Bots get stuck on corners and edges. About 75% of the time they can unstick themselves, but sometimes they stay stuck forever.
2. The lack of hearing code is quite noticeable.
3. The learning is cool, it's fun to walk up to a bot the first time and see it start to move around. I added several new maps that wouldn't waypoint before, like as_highrise. Yehaaaaa!
4. Bomb camping is noticeable, and that's a good thing.
5. Planting and defusing priority is a little too low. When there's 1 minute left, and no enemies sighted recently, the T bot with the bomb should NOT be camping, but heading for the nearest bomb site. When the bomb is planted, CT bots should immediately head for the nearest bomb site, and split up to get somebody to both sites ASAP--not all go to the same one unless one bot is close enough to hear the bomb ticking, then he should radio everyone he hears the bomb. Plant and defuse priority should increase as time left ticks away.
6. The VIP bot is a clueless noob again, will walk right past the escape zone and go screw off back in the spawn area. It's kinda annoying. Escaping should also increase in priority as time remaining decreases. If there's 10 seconds left, the VIP should be running for the nearest escape zone like a bat outta hell even if the entire enemy team is shooting at him. If there's time left, hide and call for backup.
All in all, an improvement, maybe smooth out the navigation some too. But "no waypointing" rocks.
Last edited by A$$A$$IN; 14-01-2004 at 06:22..
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