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Re: PlayerRunCommand
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stefanhendriks
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Default Re: PlayerRunCommand - 15-12-2004

even more interesting

igamemovement.* (.h and .cpp)

the iGameMovement interface can be called, though you should be able to get CBasePlayer linked in the code or something.

I tried several things already but that gave me lots or more errors, however this iGameMovement thing must be good. It also has the angles, everything you wish for and ProcessMovement

Unless it is called by something else of course.


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