interesting piece of code:
Code:
// This function is called once per tick to create the player CUserCmd (used for prediction/physics simulation of the player)
// Because the mouse can be sampled at greater than the tick interval, there is a separate input_sample_frametime, which
// specifies how much additional mouse / keyboard simulation to perform.
virtual void CreateMove (
int sequence_number, // sequence_number of this cmd
float input_sample_frametime, // Frametime for mouse input sampling
bool active ) = 0;
found in cdll_int.h