Re: Lets get this stuff rolling! -
13-12-2004
the problem is , we don't...
the player class has a pointer to any edict, so cBaseEntity has a edict_t, logically ... could be used for bots and all, but we just can't access cBaseEntity (yet?). Its not that odd though, because cBaseEntity is very mod specific. And we don't (should not) need that.
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