Navmesh Idea -
12-12-2004
I was looking at PMB's navmesh tutorial and noticed that it recommends ising quadtrees. I was wondering, what if you generated a BSP tree instead? There could be some more complicated navmeshes, and it is relatively easy to find where you are (using planes/lines). When you know where you are, you can traverse the BSP tree and find out what EXACTLY is next to it.
Also, a potentially reachable set could work.
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