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Re: HL2DM Mapping Contest!
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Zacker
Project Leader, Lead Level Designer, Waypointer
 
Status: Offline
Posts: 337
Join Date: Mar 2004
Location: Denmark
Default Re: HL2DM Mapping Contest! - 11-12-2004

Quote:
m not sure how they do DM in HL2 but in HL 1 the mapper didn't set the spawn points... that was done "server side" -ish u whould have to plot the spawn corraidates similar the way they do waypoints... and if my memory serves me each map would need that ( file type ) to the spawn every where "trick"
[QUOTE]
Now, spawns were created with info_player_deathmatch by the mapper.
Quote:
I'm assuming all you have to do is create spawn points (info_player_start) all over the map.
Spawns both were and are placed by the mapper using info_player_deathmatch.

I think that I will join the contest. 5000$ is quite a bunch of money for me. It just sucks that I have to send the map on a CD with snail mail...

Last edited by Zacker; 11-12-2004 at 14:03..
  
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