Re: Compiling the Source SDK -
09-12-2004
SSE needs ( in most cases ) aligned data, and obviously HalfLife 2 uses SSE. I guess that can cause a lot of difficulties in the future. I once wrote a little vector class using SSE ( in my application it was of no use since the limiting factor was the memory interface speed ) and this alignement stuff and coherence with existing code wasnt the easiest thing to do. hopefully all this lowlevel stuff will be done by the engine, since otherwise, it's getting scary with linux and windows support together, since this inline asm and SSE intrinsics are not a standard as far as I know
Last edited by @$3.1415rin; 09-12-2004 at 18:53..
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