http://www.valve-erc.com/srcsdk/Code/ServerPlugins.html
looks very similiar to Metamod...
cool @ UA
my question
Quote:
At start you try to catch as less network messages as possible. Doing some loops and check out the entity state of the Hl engine, updating your own entity list. Thats fair and thats logical imo.
Later on i see all engine messages (yet in a bit different name)....
so , how come? did the principle fail? Or did something else make it like this?
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basicly thats it. At first i see principle A and then principle B...
so , my question is, why did it change? Or, is there simply no other way?