Re: Half Life 2 Death Match !!! -
02-12-2004
MarD:
the command nav_generate is used for CSBot! Could VALVe possibly add support for HL2DM? I think it's just lazyness on their part. As I said in my above post, the CS:Source gcf is mounted to run the game, and that nav_generate command is in CS:Source as well.
HL2's in game AI for monsters (npcs) uses info_nodes to navigate the map. It is kind of similar to the nav files, except thats all they do, tell the npc where they can/cannot navigate in the map. Everything else (hiding spots, combat code, etc.) is in HL2's AI.
What you need to do, is place info_nodes around the map on all the walkable surfaces, keeping line of sight between each one, kind of like waypointing. But since, you didn't create the map, you may be able to add these using notepad. Has anyone tried this yet? Otherwise, you'll need an entity editor for source maps, and I don't think there is one yet.
Hope this info helps!
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